Currently Unsupported: -Depth of pixels -Single-Sided render to speed up Made some code that renders triangles. Currently triangles are double sided. I'm working on adding a check for that, which will hopefully speed things up. The pixel resolution of the render is a size of <2,2> Zooming in close creates more pixels. There is currently no optimization code in place. The render can kill frames because a 'pixel' in my render uses a TextLabel which is intensive.
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