Early testing phase. Recent Changes: -FilteringEnabled compatible (WIP) -Enemy Pathfinding fixed -Swords replicate -Fixed slash -Sword slash debounce -Object replicating -Fixed pathfinding To-do: -Slash damage -More Slash Animations -First monster (Bat?) -Different climbing animation. RPG.E (RPG Engine) is going to be a ModuleScript that changes the physics of ROBLOX and uses more physics based on "The Legend of Zelda", such as rolling, auto jumping, ledge grabbing, weapon and item physics, enemy physics, physics for picking up and holding objects, and more. Will be used for a future project.
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