A demo of an ocean using Mesh Deformation and Gerstner Waves. NOTE: There are a lot of things left to finish, optimize, and finalize on this project before its full release. Some things left to do are: - Use PBR / SurfaceAppearances as realistic textures for the waves - More client Optimization - Swimming revamp Other things to note: Boats will start moving as soon as you enter the driver's seat; otherwise, they will stop. There are walls around the ocean to prevent boats from going off the edge.
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