UIRL Project (Ultrakill in Roblox Lol) Thumbnail and Graphic is only place holder for now... I don't have a lot of time to make this game because school and stuff, you would understand lah Shift to Dash look up or down to cancel horizontal velocity before you Dash *Control to Slam Hold Control to Slide *Hold Space while Slamming to Bounce back (read below) ***F to Punch @ mid June 2024 update -working on ground slam mechanics - you can hold jump while slamming to almost bouce back up to your starting position when you started slamming -slam storage is implement but debug mode for now -ui + visual effect changes and more optimization @ early 2024 update -rewriting and optimizing framework and base codes -some performance gains (5% to 20% more fps) -fixed many bugs with sliding mechanic --doing currently-- -3D hud and Gui with physic(?) -code revision -debug guns (Not in game (debug mode only)) -game movement mechanics
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