E - Warp world R - Warp player WARNING: Mobile players may experience major performance issues. If the game appears to be jittery, please raise your graphics quality. For those interested (nerds): ViewPortFrames render the entire map, the viewport's camera position is based off of the player's camera until E is pressed. Once E is pressed it simply stops updating the camera's position. This effectively paints (rasterizes) / locks the image onto the walls/floor around you.
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