-- Summary -- Uses Unreliable Events for snapshots, playerstates and commands (most traffic) - this prevents the lag spikes v1.0 suffered from -- Luau "Buffer" used instead of bitbuffer+string.pack -- Client has better timing for smoother perf -- Clients are not sent data now until they finish loading (execution restructure) -- Server performance is faster (3x) meaning we can finally handle 100 players! -- Collision performance is faster -- Code refactored and simplified in a lot of places
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