WF3 Remake (touhou reference??!?!?!) small update (2/29/24) - reworked the Hidden AI completely - fixed fumo extract notification not working on consecutive maps - fixed sensor and tear gas acting wonky - some balancing here and there? I have A LOT to fix on this game, it's a mess lol... Play on quality 5+ Updates: - Difficulty scaling depending on the amount of players. - Rebalancing: Camera = TGas - Maps? How to play: - get good Item Instruction: - Tracker: Display distance to Hidden if it's close enough. - Camera: Short range, long charge up but good stun if hit. - Motion Sensor: As the name implies. - HStim: Heals you to full. - Flare: Lights up a pretty big area, lasts for a while, comes in pack of four so that's pretty fair. -TGas: Completely immobilize Hidden as long as it lasts, somewhat small range though. What Duy learned the most from this "game": - Bindable events. - Magnitude (Vector3) - UI
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