This demonstrates 1000 server-controlled NPCs running around roblox. This is optimized to run on mobile, with a scene triangle budget of about 350k triangles. This uses very little bandwidth, about 12kb/s down from the server. The NPCs have A* pathfinding being done on the server. The NPCS have local collision so they push past each other. This does not use the roblox built-in physics or collision.
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