C compiler in Roblox, compiling to a custom architecture which is then emulated. My first compiler, featuring the first BNF parser generator to be made in Lua. More is coming. Program: int print(int n) { __asm { xor ###### ###### mov r32_a, n: syscall 1: } } int seed = 0; int rand() { seed = (seed * ######## + ########### return seed; } int ####################### int gfxmode(int mode) { int frame_buffer_address = (int)&frame_buffer; __asm { mov r32_a, mode: mov r32_b, frame_buffer_address: syscall 3: } } int main() { gfxmode(0); while (1) { for (int # = 0; x < 256; x++) { for (int y = 0; y < 144; y++) { frame_buffer[y][x] = rand(); } } } return 0; }
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