GAMEPLAY Use jump to mark a block and again to clear it Missing too many blocks makes floor rows fall Each stage perfected adds a floor row and bonus Use tap/click/trigger to explode nuked blocks Exploding nuclear blocks clears a 3x3 area Marked blocks are safe from nuclear clears All normal and nuclear blocks should be removed Forbidden blocks should be allowed to roll off Removing forbidden blocks makes floor rows fall Randomly generated for new playthroughs each time SCORING Clear a marked block +100 I.Q. Clear a nuked block +200 I.Q. Each levels rows left +1000 I.Q. Each stage perfected +1000 I.Q. Each cycle subtracts -200 I.Q. LEVELING LEVEL 1 - 18 floors - 3 columns - 6 rows - 2 move LEVEL 2 - 21 floors - 4 columns - 9 rows - 3 move LEVEL 3 - 24 floors - 5 columns - 12 rows - 4 move LEVEL 4 - 27 floors - 6 columns - 15 rows - 5 move LEVEL 5 - 30 floors - 7 columns - 18 rows - 6 move Made by MarineMike826 Tribute to the game Intelligent Qube
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